As a follow-up to yesterday's post about generating ability scores that are both random and balanced, here's a system that treats all six ability scores equally, and more easily adjusts to different power levels.
Step 1: Roll 14d6
Note: For a "low-powered" campaign, use 12d6. For a "high-powered" campaign, use 16d6 (or more).
If more than 8 dice show the same result, re-roll the extra dice.
Step 2: Count the Dice
Dice | Score | Dice | Score |
0 | 8 | 5 | 16 |
1 | 10 | 6 | 17- |
2 | 12 | 7 | 17+ |
3 | 14 | 8 | 18 |
4 | 15 |
Repeat this process for all the 2's (INT), 3's (WIS), 4's (DEX), 5's (CON) and 6's (CHA).
Step 3: Tweak The Totals
If you recorded "17-" or "17+" for any of your scores, do the following:
1. If you rolled a "17-" and "17+", ignore them (they cancel each other out).
2. If you rolled a "17-", subtract one point from any ability score (not reducing any score below 8).
3. If you rolled a "17+", add one point to any ability score (not raising any score above 14).
Step 4. Re-Arrange
I prefer to simply swap any two scores at this point. It ensures that you get a variety of characters. But you can use whatever system suits your campaign.
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