Tuesday, July 10, 2012

RPG Ability Scores, Part III: Fantasy Draft

For the last installment on ability scores, a fun way to create an entire party, borrowing from the fantasy draft feature in Baseball Mogul.

Step 1: Everyone Rolls Up One Character
Each player generates one set of stats, rolling 4d6 and keeping the best 3, and recording the stats in the order rolled. The GM does the same.

Here's an example with 4 players:


Table CellAlex Beth Clay Daryl GM
STR 10 18 12 14 17
INT 14 11 11 11 17
WIS 11 9 7 12 11
DEX 12 12 10 11 14
CON 15 16 13 9 7
CHA 15 18 11 11 13

We see that Clay rolled a pretty bad character. But that's OK because he's going to pool his rolls with everyone else before divvying them up.

Step 2: Re-Rolls
Each player picks one of the stats that they rolled and re-rolls it, keeping the highest score. We are trying to build the best party, not the best character. So, Alex chooses to re-roll her WIS score, in hopes of having at least one high Wisdom score to choose from. Here are the scores after the re-rolls (shown in [bold]):


Table CellAlexBethClayDarylGM
STR1018121417
INT1411111117
WIS[12][16]71211
DEX128[13][16]14
CON15161398
CHA1518111113


Step 3: Throw Out The Boring Scores
To keep things interesting, remove the *middle* score from each row. This preserves the interesting scores (the high rolls and low rolls), but also keeps the average score near 12.2 (the average result of rolling 4d6 and keeping the best 3).

The remaining scores are the ones that players will "draft" from (shown here, sorted from high to low):


STR18171210
INT17141111
WIS1612117
DEX1614128
CON161598
CHA18151111


Step 4: "Draft" The Scores
Player #1 ("Alex") picks first. She can pick any score in the table, but she can't change what stat it applies to. If she picks the '18' in the STR row, she has to use it for Strength.

Alex wants to play a thief/rogue, so she picks the 16 DEX. Here are the characters after Round 1 of the draft:

Table CellAlex
(Thief)
Beth
(Cleric)
Clay
(Fighter)
Daryl
(Mage)
STR

[18]
INT


[17]
WIS
[16]

DEX[16]


CON



CHA




For the 2nd round, we reverse the draft order, so that Player #1 doesn't get to pick first in every round:


Table CellAlex
(Thief)
Beth
(Cleric)
Clay
(Fighter)
Daryl
(Mage)
STR[17]18
INT
17
WIS
16
DEX16
CON[15][16]
CHA[18]

And here's the completed set of characters (before racial adjustments):

Table CellAlex
(Thief)
Beth
(Cleric)
Clay
(Fighter)
Daryl
(Mage)
STR12171810
INT11141117
WIS1116712
DEX1681214
CON891516
CHA18111511

Summary: Each character gets a very good score in their primary attribute. But unlike systems that let players arrange stats as they like, they can't dump their low rolls in their least favorite stats (usually some combination of INT, WIS and CHA -- depending on character class). So you end up with some high stats in places where you wouldn't expect them (like the Thief with an 18 Charisma) and some potential weaknesses (such as the Cleric with an 8 Dexterity)

1 comment:

  1. Nice. This would suck for a Paladin in older editions though, where you needed everything except Int.

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